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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by Kilgamayan on Today at 04:16:06 PM »> Did we leave anything back at the manor?
Sounds like a fun idea, and doesn't seem too impossible. Katawa Shoujo was made under similar circumstances after all, but here we won't have to make any new characters or anything. Where should we start though, the story or the engine?
> Let us move on from this weather summoning. We ought to do a good job in order to impress Miss Yuyuko andwin her hearthave Youmu tutor us properly.
> "What do you mean by treacherous? it's just a tree right?"
> Fly over to see what she's talking about.
// I saw a health bar and for a moment I thought we had somehow started a battle haha!
> Glance back at the mansion, what are our companions up to?
> How big is this tree compared to the others or the mansion?
Artstyle makes characters look like they're shrink-wrapped, the violence is overdone way past the point of hilarity, and the plot has so many holes and facepalm-worthy moments it's painful to look at, when it's not a truncated copy-paste job anyway. I'm still going through them but so far I've done hour-long rants on my streams about every singe arc. And it's not even entertainingly bad, just sadly incompetent. Wouldn't advise anyone to see them, except if you want an example of a sequel that just completely misunderstands the appeal of original.
Maybe how about make a Touhou VN by ourselves? Sure, it might be tough, especially with an insane medium like Visual Novel; but the reward will be worth it.
> "Right. You don't need to decide right now."
> Start packing up our things.