~ Story.
Due to the opening of the market, the ownership of the ancient land has been lost.
The land that lost its owner will become desolate.
But there is no need to worry.
The spirits will naturally take possession of the land and it will regain its usual tightness.
Unless there are greedy beasts there. ......
This time, it's an unusual game of competitive bullets against the world.
The screen structure is based on "Touhou Kaeizuka," the ninth installment in the Touhou Project, but the system has been restructured so that the feel of the controls and the barrage is closer to that of the usual Touhou games.
It is a speedy competitive game that requires constant improvised dodging, and simply put, the higher the Touhou ability, the more advantageous the game is.
The massive story mode is designed to be enjoyed by a single player with a somewhat different system than the competitive mode, so don't worry if you don't have any friends. (Incidentally, the story also tests your Eastern ability.)
Enjoy the dark, energetic, and slightly cute beasts of the mad party.
Here are some snapshots.
*The screenshots are under development and will change soon.
The game is scheduled to be released in the summer.
The demo version will be distributed at the Hakurei-jinja Festival on May 7 (Sun.) at the Big Sight.
(Space: A01ab, Shanghai Alice Phantom Band)
We will also have a downloadable version on Steam.
The demo version will be available for 5 characters: Reimu Hakurei, Marisa Kirisame, Aunn Komano, Nazrin, and Seiran.
*Because of the character restrictions, the storyline of the demo version is different from that of the full version.
See you soon.
For the record, the Japanese title of the game is "Beast King's Garden", so, despite the English subtitle mentioning ghosts, unless Mima is the Beast King, it's unlikely for her to return in this game.
Snake = ??? (or Kasen ?)
NEW REIMU BOSS SPRITE
like this is legit beautiful yet intriguing stuff, since it's proper pixel art unlike ZUN's usual ones. now i'm not sure about this, but maybe ZUN has graphic helper from other artist like alphes in PoFV; and probably also worked on new playable character's player sprites while at it (i think nazrin has more visible sprite on that screenshoot too and does look like proper pixel art).
PoFV is the first and was only main th that has help from other artist,
That last sentence isn't really correct, Ki-san (ZUN's wife) drew the ability cards used in 18 and 18.5. So it's probably her that's helping him out again. Sprite work might be her specialty.
i... just knew this wth. is this confirmed? that is sweet, did not know those ability cards are her doing. but like isn't that basically part of shanghai alice then? (lol)
tho i'd say card ability isn't pixel art, so does she have pixiv or twitter or other site to put her works in? now i;m super curious
the reveal post sounds like ZUN intends to address a lot of the reasons I rarely if ever play them. Plus of course I'm looking forward to seeing just what characters get represented. Hoping to see some real left-fielders alongside the surprises we've already got.
I wasn't around when PoFV Demo came out, nor have I seen or bothered to look what exactly its demo was like.
how long's the gap (heh) between the physical release of the demo and it appearing on Steam, based on prior events?
According to this tweet (https://twitter.com/richard_effendi/status/1651165867819008001) which is a translation of an interview(?), they are supposed to come out at the same time. I think there was a several hour delay for HBM though.
The demo is on sale now and people have physical copies.
Here's a Chinese stream which should be going up imminently with gameplay: https://live.bilibili.com/262964
I'll ask everyone here to please spoiler mark spoilers until at least the Steam demo comes out. I'd like to go in blind so I'll be avoiding the stream and spoilers as well. Have fun!
Some observations:How did people figure that out? I remember most saying it was ZUN's wife that did those.The boss sprites are drawn by Tasofro and look great.
How did people figure that out? I remember most saying it was ZUN's wife that did those.
How did people figure that out? I remember most saying it was ZUN's wife that did those.
One thing I'm not really big on though, is the way ability cards are treated in this game : these are not occult balls obtained from beating people up, they are only acquired through trade : we unlock card as we beat people which is not consistent with UM and even 100thBM : I'm gonna need a proper explanation somewhere down the line, else that'd be propblematic : we can't have previous setting waived at convenience else they'd be pointless.
Seiran : the surprise of the demo, she's got good firepower, her attacks seems to do splash damage (correct me if i'm wrong), she creates bullets spewing portals on your enemy's side, and she's got correct movement. Her Level 1 charge basically allows you to strafe mobs and can 2 shot a boss if you get a good hit in (I've done so on normal), and her level 2 shoots EVERYWHERE (although is arguably weaker for bursting). She fires huge clumps of bullets in her boss attacks, forcing your opponent to make huge movements and potentially cross though other falling bullets and animals. Pretty strong.
After some experimentation I definitely feel like Seiran's EX attack needs to be nerfed. It is by far the most random and dense of all EX attacks, and when summoned as an EX storm it can easily turn the entire screen into a solid wall of bullets you have no choice but to level 2 spam or bomb through, especially if it happens during her boss summon. Playing on lunatic I think all the other characters are fine if intense, but Seiran in particular can easily send things into undodgeable territory.
While I'd love to figure out the root of that problem (I've found nothing about it online so I assume it's something very specific to my computer), if custom.exe isn't working for other people, that would give me hope that that at least is something that will be fixed by the final release.
%appdata%/Roaming/ShanghaiAlice/th19tr/
, so you might check and make sure that folder exists for you and that the game isn't haven't any issues writing to there.
Anybody knows some community or even a sweaty discord dedicated to the game ? Cuz I figure joining a lobby is probably my best bet for actually trying out online mode (haven't played any at this point)
Seems like the jewel case was leaked on melonbooks (https://www.melonbooks.co.jp/user_data/packages/resize_image.php?image=213001042451.jpg) according to this tweet. (https://twitter.com/_coco777/status/1684224451150241797) What's surprising is there's 3 characters on the coverCan't see the melonbooks pic no more, but going by the silhouettes I can see in the twee- ahem, the x, my impressions are as such :
Okay, so...does anyone else have this problem while playing as Marisa?
(image trimmed)
Even if I push the fire button or other buttons, nothing's happening. The stage continues to go on and I can't do anything else.
Apparently it's a DirectInput issue. Make sure all controllers, wheels, pedals, game consoles, and anything else that acts like a gamepad/controller is unplugged, then restart the game.
I've heard that it defaults to having gamepad/controller as the P1 controls by default for some reason.
Translations are still not up as of this writing, but with my muddled understanding of Japanese, this has to be a new hall of fame for Reimu:
Following her intuition and a few guides, Reimu goes straight for the mastermind of the incident right off the bat, despite not knowing who she is, what her scheme is, or what she is even supposed to be stopping. So after a token fight and brief chat she just gets confused and goes home without solving anything. This is why you shouldn't overrely on GameFAQs.
* I'm pretty sure Reimu has been nerfed in some way, though I can't say exactly how.Her podd squares move slower but deal a lot less damage. You can still speedkill bosses if you place them right but it'll take at least 2 sets of them to kill most bosses.
*Zanmu has definitely been nerfed in some way, though I can't put my finger on what. While her offensive presence is still overwhelming, I had a lot of trouble surviving as her and dealing with boss attacks compared to the last time I played.Zanmu's a lot worse as an opponent, actually, because her C2-converted enemies now count for chain (or something like that), meaning a dense C2 usually means a C3/C4 will follow soon after.
*I'm pretty sure Nazrin got a huge power buff on the player's side, making up for her bad scope with being able to shred bosses in no time.Her scope moves a lot faster now, it can basically tag everything on the field within 3-5 seconds.
* Orin has been completely rebalanced, with a brand new level 2 charge that is much more straightforward, if less unique: An aimed triple shot version of her level 1 charge.Her C2 still pacifies all spirits on screen, but it's a pretty useless ability imo.
* Bombs seem to have been rebalanced, probably for the worse. While I don't remember exactly how they correlated with sending attacks to the opponent originally, it now seems bombs will send a metric ton of attacks onto the other player, creating a pretty much guaranteed hit in the latter stages of a round.This is apparently just a bug fix/was intended originally. The changelog states that bomb length should correspond with how much meter you had when you bombed, which wasn't the case until now.